Wherein Square Enix Insults Me
September 9th, 2010My long time readers know that this website started, primarily, as a distribution center for Aden’s Renkei Chart. I wouldn’t have a lot of the audience or name recognition amongst gamers that I do have (small, comparatively, as it is) if it weren’t for Final Fantasy XI. It’s a game I played for years, and a game that I still have so many fond memories of. It’s also a game I watched consume itself over time, shaving away at the tolerable injustices that it inflicted on its user base until what passed for “endgame content” became a parody of everything that was wrong with the MMO market.
But news of FFXIV got me excited! Clearly, the art style (and in many cases the basic design) reflected FFXI’s original material. The same races were present (though renamed) and while it was set in a new world, there was a lot of Vana’diel to be found. The job system looked more intuitive and less punishing. There was a lot more solo-capable content to be found. There would be more emphasis on involving the player in the game’s plot, and less emphasis on needless time sinks. Everything I read suggested that Square Enix had listened to their player base, carefully thought over the issues that were hurting FFXI, and designed FFXIV around improving them. Upping the native resolution from 320×240 wouldn’t hurt, either.
I’m here to tell you that I tried. I really tried. I made every effort to give FFXIV the benefit of the doubt. I assumed, at first, that there was just a learning curve that I had to explore, much as their was in FFXI. That the game had rewarding and engaging ideas bubbling just below the surface. That the issues I was encountering were merely a result of the product being in beta. But with less than two weeks until the official product launch, I am here to tell you that FFXIV is an insufferable failure. There is virtually nothing redeemable or even acceptable about the product as it exists today. If you were planning on buying it, don’t. If you have it pre-ordered, cancel that immediately. I don’t engage in out-and-out bashing very often (I think I’ve only done it to one other game on this website, and that was Spider-Man 3). But Final Fantasy XIV isn’t just terrible. It’s fucking insulting.
As far as I can tell, the only thing that Squeenix learned from FFXI is that making game systems unintuitive is amusing. They actually managed to work something perplexing into the character creation tool, where you are asked to select your character’s birthday, birth month and guardian (where as best I can tell, that guardian has a specific area of influence in either combat, spellcasting or crafting, and is associated with a particular calendar month). Whether these are superficial or influence your play, I couldn’t tell you. But before I even launched the game, I was already looking gaming mechanics up on the internet. I should have stopped right there.
The game starts with a cutscene, which was surprising. I spent about five minutes wondering why it was only using subtitles until I realized that there were voices, I just couldn’t hear them. Sure, it’s beta. But it’s also a week from shipping, and there was no help to be found on the internet. The game then dropped me into a limited combat situation, where I got my first taste of FFXIV’s controls.
If you played FFXI, image those controls, but make them much stiffer and more sluggish. If you haven’t played FFXI, I can’t think of a game that had bad enough controls for me to make a meaning comparison. There is a nominal improvement when using a gamepad, but it’s still a struggle to perform basic game functions. It’s actually unpleasant to move your character. They’ve made WALKING awkward. I have played games in emulation that are more responsive. And if you do want to use a mouse? You’ll need to download an install a community-based hack of the normal game file in order to enable Direct X hardware support. Otherwise the mouse has about a two second delay at all times and feels, at best, “swimmy”.
After that brief battle, I got treated to another cutscene (to be fair, the cutscenes are pretty good) and then deposited in town. From there I talked to a quest NPC. And then that same one again. And then another in-engine cutscene (where the dialogue appears in the chat box). That was decidedly less good. Then I’m told to go visit an outpost which is marked on my map, though the map takes about three or four seconds to load up, is larger than my screen size, and I can’t seem to scroll it.
Oh, speaking of my screen size? I hope you like windowed play, because if you run this game fullscreen, your game WILL crash. Actually, that brings me to the configuration tool. You can set some basic things, like chat filters and keymappings, from inside the game. However, if you want to adjust your actual graphics settings or make any real changes to your game setup, you will have to exit the client completely and run a separate config utility. Then you have to re-launch and re-log in to see how those changed perform. That’s just utterly unacceptable in 2010 – even FFXI had better options menus.
Okay, so back to the game. I run to the spot on my map and sort of click on a crystal thing. Then I get a mission – go kill three mushroom men in thirty minutes. Great, a solo quest! I run up to the first mushroom man, draw my weapon, and disconnect from the game. Okay, it’s beta. I’ll let that slide. I log back in to find myself dead from poison. So I return to the crystal, run out to a mushroom man, draw my weapon, and disconnect again. I log back in and, guess what? I’m dead from poison. So I decide to take a break.
I log back in the next day, respawn at the crystal, and notice that I no longer have a timer. And I cannot restart the quest. Back to the internet I go, only to find out that I have to run back to town to restart the quest that lets me restart the quest. So I figure I’ll do a little solo grinding on the way back to try out the combat, except as I level the game is telling me that I’ve acquired new abilities, but they are nowhere to be found in my ability list. Also, I died from poison another couple of times simply because the mushroom men used it at the very end of the fight.
I guess this is as good a place to talk about combat as any. The controls work more or less like FFXI, which is to say stiff and auto-target-locked. However, the game has added a new bar called the Stamina Bar. In theory, this bar acts like an ATB mechanic. Abilities cost a certain “amount” of that bar, and I cannot attack until the bar fills up enough. Simple enough. Except I still don’t really understand how it works.
I made four levels from straight kill XP, and I couldn’t tell you whether my character auto-attacks or not. I think the game uses active-only strikes, which I approve of. But between the lag and the wonkiness of the interface, it’s all a blur. Sometimes I’d have a full bar, mash 1 (as I only had one attack at the time, more on that later) and the game would tell me I couldn’t do that yet. Sometimes my Stamina bar would be below what appeared to be the minimum threshold and I’d start wailing on my opponent from one button press. Between the general game lag and the phone-it-in controls, I felt like I had absolutely no connection with what was happening on-screen. And then I’d die from poison.
So eventually I make it back to town and talk to my quest NPC, who rewards me for failing the quest with another weapon ability. Now suddenly all of the weapon abilities I’d earned are available to be put on my action bar. But the game made no effort to encourage me to return to that NPC – in fact the NPC’s own entry in my Journal (which is where quests are listed) encouraged me to explore around a while before coming back.
So tonight I am going to head out with my new hotbar full of attacks, hopefully jump start the questing system, and see if there’s something to enjoy in this game. But understand that I don’t really want to do any of this. In fact, I’m mostly doing it out of some sense of responsibility. I actively loathe this game so very much, that I feel I shouldn’t be this critical of it without giving it a chance to redeem itself. I feel guilty for shredding it this badly.
But the game is bad. And I don’t mean subjectively bad, because I don’t like the game they are trying to make. I mean that they have thus far utterly failed at their own stated intentions and goals. What they have created feels like a hack job. A tired rehash of a game they’d already pulverized. The battle system is more immediate, but every bit as wooden. And as for the much vaunted graphics? They are very pretty. But they strike me as little more than an updated texture pack for FFXI. I honestly want to know what Squeenix has been doing for the past three years. And if the answer is that they’ve been working tirelessly on FFXIV, they should be ashamed of themselves.
So l like I said. Tonight I will venture out into the game some more. Maybe roll a different character in a different starting town to see if my basic game experience will allow things to move more smoothly. I am really trying to find something to like here. Though at this point, I would settle for not being insulted.















