Prime 3 – First Impressions
Wednesday, August 29th, 2007Woe to those who read my blog and care not for Metroid, because it’s going to be a boring couple of weeks. I finally had a chance to sit down with Prime 3 last night, and I want to talk about my first impressions with the game because they weren’t exactly what I was expecting.
First off, let me just get the graphics portion of this discussion over with. They’re very pretty. And I don’t mean, “pretty for the Wii”. I mean just plain pretty. If you get really up close, you can see a bit of grain in some of the textures. But they are a significant upgrade from the GameCube Primes, and those were some of the prettiest graphics of the last generation, no matter what system you were looking at. I notice, once again, that the Wii’s favorite effect is Bloom, but it’s used quite nicely so far. And I’m sure that the graphics are as much a testament to Retro Studio’s brilliant artists as anything else – but that is true of any game with superb graphics. Of particular note is the level design itself (not so much in the intro, but once you get to the real meat of the game). Metroid is famous for strange, almost erily foreign worlds, and Prime 3 has thus far deliviered. Now, is it as pretty as the best offerings on the 360 or the PS3? No, no it’s not. But Prime 3 should put to rest the Duct Taped GameCube ramble, and shame the living crap out of third party developers that can’t crank prettiness out of everyone’s favorite thin white monolith.
And now for the controls. First off, everyone who’s told you to engage Z-locking and set the sensitivity to “Advanced” is right on the money. And those of you out there that are still burning with rage over the $50 you spent on Red Steel should put your fears to rest. Prime 3 is the handbook on how to do a FPS on the Wii, and even goes above and beyond that simple formula (by allowing the screen to be independently aimed from the targeting reticile. I think, personally, there was room for mild improvement (it would be nice to have a toggle option on the Z-locking, much like Wind Waker did) but these are thoughts for another day. You will spend your first hour of Prime 3 wandering off course, and after about twenty minutes of battle you won’t even have to think about how to fight. However, after three hours of combat, you’ll realize that what you thought were cool moves were the amateurish staggering of a rookie bounty hunter compared to the crazy lock-on tricks that can be performed with the right hand-eye coordination. Hopefully, unlike Resident Wiivil, the game will balance its difficulty around the amazing new combat prowess that this control scheme affords the player.
As for the game itself, it’s raw Metroidiness? I am still up in the air about that one. Maybe it’s just that there are suddenly voices and narration in the game. For once, a Metroid title doesn’t open by stranding you on some strange alien world with no recourse (not that Hunters or Fusion did, but those are often thought of as the least “Metroidy” games in the series). Techncially, you have allies. But their contribution o the combat is completely scripted and cut-scened. And yet I still can’t shake the feeling that the desperate, solitary alone-ness of Metroid isn’t truly present in this game yet. Both of the Primes, while occasionally plot-explained in text boxes, had this sideways forensics appeal to them. An almost creepy necro-voyeurism, sifting through the broken lives of others, trying to set things right. Dr. Sam Beckett with a big fucking gun. So far, that feeling hasn’t yet materialized, but admittedly I am not very far past the “intro” segment of the game yet.
What I can tell you is that the game feels a bit streamlined. Mostly in a good way, though. Samus feels a bit less clunky than in previous Prime titles (there were always a few bosses that were hell to fight simply because turning around was such an ordeal), and while I first found it annoying to have to use two movements to swap between visors, it’s become such a second-nature motion now that I hardly think about it at all. There are a few streamlining choices made I am not sure if I like. For one, the weapons configuration seems a bit less tactical and a bit more “pew pew pew”. It reminds me of the jump from Deus Ex to Deus Ex 2 – although not nearly as severe or crimp-tastic.
Though anyone who thinks Prime 3 is a “casual gamer” game is in for a rude awakening. So far I’m having no trouble on Veteran difficulty, but even the Standard game is going to be a brick wall for players used to Wii Tennis and Elebits. Personally, I think that’s a good thing. Nintendo needed to reach out to hardcore gamers, and they’re finally getting around to that. And if Prime 3 manages to take even a portion of the Mario Party crowd and get them playing something more advanced (even if they do leave it on easy mode), I see that as a good thing as well. Higher demand for games like Prime 3 on the Wii benefit the hardcore gaming segment as well as just fans of great games.













