Building The Imperfect Beast
The original Guild Wars was simply not a product that pulled at my attentions. Don’t get me wrong, it looked like a very good product and the design team was certainly of a high pedigree. But between the games I was playing and the people I was playing them with, there wasn’t anything there that said, “Spend your time here instead.”
Now, I know the terrible gulfs that exist between the promise of a game trailer and the game itself. But it sounds like the Guild Wars 2 team is genuinely examining what an MMO means, and attempting to throw out a lot of the concepts that break immersion and just plain aren’t fun. It’s too early to say, and I’ll certainly need to see how their “things actually happening” systems work. Active battle systems in an MMO are suspect to me as well, as they are often largely perception tricks. But it sounds, philosophically, as though the GW2 designers are moving in the right direction. It’s almost as if someone cooked up most of this shit two plus years ago. Or maybe even three plus years ago.
At any rate, if you like games (and I’m presuming that if you’ve read this far, you do), you should check out the trailer over on Joystiq.













